{"id":16,"date":"2025-10-29T16:01:12","date_gmt":"2025-10-29T16:01:12","guid":{"rendered":"https:\/\/juliakneer.com\/?page_id=16"},"modified":"2025-11-03T13:08:37","modified_gmt":"2025-11-03T13:08:37","slug":"publication","status":"publish","type":"page","link":"https:\/\/juliakneer.com\/?page_id=16","title":{"rendered":"Publication"},"content":{"rendered":"\n<p class=\"has-accent-3-color has-text-color has-link-color has-small-font-size wp-elements-031e0a6fa7c365d168eaf101eb8667ef wp-block-paragraph\">2025 &#8211; 2021<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer J., Pietschmann D., &amp; \u017berebecki B. G. (2025). Editorial: Superheroes and villains: engagement, effects, and empowerment.\u00a0<em>Frontiers<\/em> <em>in Psycholog<\/em>y,\u00a0<em>16<\/em>, 1720266.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Partouns, M., Jansz, J., &amp; De La Hera, T. (2025, in print).&nbsp;&#8220;I know phishing \u2013 it is catfishing!?&#8221; Playing serious games for digital literacy and the role of enjoyment, achievement and competition.&nbsp;<em>Journal of Media Literacy Education.<\/em><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">\u017berebecki, B. G., Dang, S., Jhinkoe-Rai, N., Schuiling, B., &amp; Kneer, J. (2025, online first). Judging characters by their cover? Surface-level similarities, deep-level similarities, and parasocial relationships.&nbsp;<em>Psychology of Popular Media<\/em>.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">De La Hera, T., Sanz, L. C., Sierra, N. N., Jansz, J., Kneer, J., Glas, R., &amp; van Vught, J. (2024). Digital literacy games: A systematic literature review.&nbsp;<em>Frontiers in Communication<\/em>,&nbsp;<em>9<\/em>, 1407532.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Devilly, G. J., Drummond, A., Sauer, J. D., Copenhaver, A., Kneer, J., &amp; Ferguson, C. J. (2023). Directional is the new null? A comment on Bushman and Anderson (2021).&nbsp;<em>Psychology of Popular Media, 12<\/em>(3), 364\u2013372.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Ferguson, C. J., Sauer, J. D., Drummond, A., Kneer, J., &amp; Lowe-Calverley, E. (2023). Does sexualization in video games cause harm in players? A meta-analytic examination.&nbsp;<em>Computers in Human Behavior<\/em>,&nbsp;<em>135<\/em>, 107341<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Zhang, Y., \u017berebecki, G. B., &amp; Wulf, T. (2022). Same gaming: An exploration of relationships between gender traits, sexual orientation, motivations, and enjoyment of playing video games.&nbsp;<em>Simulation &amp; Gaming<\/em>.&nbsp;<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">\u017berebecki, B. G., van der Vliet, E., &amp; Kneer, J. (2022). I want to be you (r friend): An investigation of the effects of gendered personality traits on engagement with different Modern Family characters.&nbsp;<em>Journalism and Media<\/em>,&nbsp;<em>3<\/em>(2), 362-381.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J. &amp; Ward, M. R. (2021). With a rebel yell: Video gamers&#8217; responses to mass shooting moral panics.&nbsp;<em>New Media &amp; Society,<\/em>&nbsp;<em>23<\/em>(3), 497-514. doi: 10.1177\/1461444819901138<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Jacobs, R. S., Werning, S., Jansz, J., &amp; Kneer, J. (2021). Procedural arguments of persuasive games: An elaboration likelihood perspective.&nbsp;<em>Journal of Media Psychology: Theories, Methods, and Applications, 33<\/em>(2). doi: 10.1027\/1864-1105\/a000278<\/p>\n\n\n\n<p class=\"has-accent-3-color has-text-color has-link-color has-small-font-size wp-elements-3ee3470689966a730716439413d7423e wp-block-paragraph\">2020 &#8211; 2016<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Van Eldik, A.K, Kneer, J., Lutkenhaus, R. O., &amp; Jansz, J. (2019).&nbsp;<em>Urban Influencers: An analysis of urban identity in YouTube Content of local social media influencers in a super-diverse vity. <\/em><em>Opent extern&nbsp;Frontiers in Psychology, 10.<\/em>&nbsp;doi: 10.3389\/fpsyg.2019.02876<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., van Eldik, A., Jansz, J., Eischeid, S., &amp; Usta, M. (2019). With a little help from my friends: Peer coaching for refugee adolescents and the role of social media.&nbsp;<em>Media and Communication, 7<\/em>(2), 264- 274.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Van Eldik, A., Kneer, J., &amp; Jansz, J. (2019). Urban &amp; Online: Social media use amongst adolescents and sense of belonging to a super-diverse city.&nbsp;<em>Media and Communication, 7<\/em>(2), 242-253.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Franken, S., &amp; Reich, S. (2019). Not only for the (tom)boys: Gender variables as predictors for playing motivations, passion, and addiction for MMORPGs.&nbsp;<em>Simulation &amp; Gaming,&nbsp;50<\/em>(1), 44-61.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Eischeid, S., Kneer, J., &amp; Englich, B. (2019). Peace of mind: The impact of metal gestures on stress and power.&nbsp;<em>Metal Music Studies.<\/em>&nbsp;5(2), 137-150.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Jacobs, R., &amp; Ferguson, C. J. (2018). You could have just asked: The perception of motivations to play violent video games.&nbsp;<em>Studies in Media and Communication, 6<\/em>(2), online first.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J. &amp; Jacobs, R. (2018). Grow up, level up, and game on: Evolving games research.&nbsp;<em>Media and Communication, 6<\/em>(2), 56-59.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J. (2016): Are we evil? Yes we are \u2013 but at least not crazy! Implicit associations with metal of fans and non-fans.&nbsp;<em>Metal Studies,<\/em>&nbsp;<em>2<\/em>(1), 69-86.&nbsp;<\/p>\n\n\n\n<p class=\"has-accent-3-color has-text-color has-link-color has-small-font-size wp-elements-badc8c1c4cdeb6fc540de9815a7d5b27 wp-block-paragraph\">2015-2011<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Rothmund, T., Elson, M., Appel, M., Kneer, J., Pfetsch, J., &amp; Schneider, F. (2015). Macht Gewalt in Unterhaltungsmedien aggressiv?&nbsp;<em>Geist und Gehirn, 10,&nbsp;<\/em>28-31<em>.<\/em><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., &amp; Elson, M., &amp; Knapp, F. (2015). Fighting fire with rainbows: Effects of violent content versus complexity of digital games on aggression.&nbsp;<em>Computers in Human Behaviors.<\/em>&nbsp;<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J. &amp; Rieger, D. (2015). The memory remains: How Heavy Metal fans buffer against the fear of death.<em>&nbsp;Psychology in Popular Media and Culture, 5<\/em>(3),&nbsp;258\u2013272.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J. &amp; Rieger, D. (2015). Problematic game play: The diagnostic value of playing motives, passion, and playing time in men.&nbsp;<em>Behavioral Sciences, 5<\/em>(2), 203 &#8211; 213.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Rieger, D., Wulf, T., Kneer, J., Frischlich, L., &amp; Bente, G. (2014). The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment.&nbsp;<em>Computers in Human Behavior<\/em>,&nbsp;<em>39<\/em>, 281-286.&nbsp;<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Rieger, D., Frischlich, L., Wulf, T. Bente, G. &amp; Kneer, J., (2014) Eating Ghosts: The Underlying Mechanisms of Mood Repair via Interactive and Non-interactive Media.&nbsp;<em>Psychology in Popular Media and Culture<\/em>, (Online First). DOI: 10.1037\/ppm0000018.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Rieger, D., Fergueson, C., &amp; Ivory, J. (2014). Awareness of risk factors for digital game addiction: Interviewing players and counselors.&nbsp;<em>International Journal of Mental Health and Addiction, 12<\/em>(5), 585-599.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Elson, M., Breuer, J., Van Looy, J., Kneer, J., &amp; Quandt, T. (2013). Comparing Apples and oranges? Evidence for pace of action as a confound in research on violence in digital games.&nbsp;<em>Psychology in Popular Media and Culture, 4<\/em>(2),&nbsp;112-125.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Glock, S., Kneer, J., &amp; Kovacs, C. (2013). Student teachers&#8217; implicit attitudes toward students with and without immigration background: A pilot study.&nbsp;<em>Studies in educational evaluation<\/em>, 39, 204-210.&nbsp;<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., &amp; Glock, S. (2013). Escaping in digital games: The relationship between motivations for play and addictive tendencies.&nbsp;<em>Computers in Human Behavior<\/em>, 29, 1415-1420.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Glock, S., Beskes, S., &amp; Bente, G. (2012). Are digital games perceived as fun or danger? Suppressing and supporting different game-related concepts.&nbsp;<em>Cyberpsychology, Behavior, and Social Networking, 15<\/em>(11), 604-609. DOI: 10.1089\/cyber.2012.0171 Scopus (Q1 in 2011) &amp; ISI (Q3 in 2011)<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Munko, D., Glock, S., &amp; Bente, G. (2012). Defending the Doomed: Implicit Strategies concerning Protection of First Person Shooter Games.&nbsp;<em>Cyberpsychology, Behavior, and Soical Networking, 15<\/em>(5), 251-256. DOI: 10.1089\/cyber.2011.0583 Scopus (Q1 in 2011) &amp; ISI (Q3 PsySoc in 2011)<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Glock, S., &amp; Rieger, D. (2012). Fast and not furious? Cognitive dissonance reduction in smokers.&nbsp;<em>Social Psychology, 43<\/em>(2), 81-91. DOI:10.1027\/1864-9335\/a000086 Scopus (Q2 in 2011) &amp; ISI (Q2 in 2011)<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Hemme, I., &amp; Bente, G. (2011). Vicarious belongingness. Effects of socio-emotional commercials under mortality salience.&nbsp;<em>Journal of Media Psychology, 23<\/em>(3), 133\u2013140. DOI: 10.1027\/1864-1105\/a000045<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Glock, S., Kneer, J., &amp; Krolak-Schwerdt, S. (2011). Impression formation or prediction? Category fit and task influence forensic person memory.&nbsp;<em>Journal of Forensic Psychology Practice, 11<\/em>(5), 391-405<em>.<\/em>&nbsp;DOI:10.1080\/15228932.2011.588529<\/p>\n\n\n\n<p class=\"has-accent-3-color has-text-color has-link-color has-small-font-size wp-elements-536785d55efaeedc834ab851beb39a5b wp-block-paragraph\">2010 &#8211; 2003<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Glock, S., Kneer, J., &amp; Krolak-Schwerdt, S. (2010). Aktenzeichen Gefangener: Strategien zur Verarbeitung von Informationen \u00fcber Gefangene in der Vollzugspsychologie und ihre Folgen [Penal system \u2013 prisoners in forensic psychology \u2013 information processing strategies in penal systems and their consequences].&nbsp;<em>Kriminalistik,1,&nbsp;<\/em>43-46.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Glock, S., &amp; Kneer, J. (2009). Game over? The impact of knowledge about violent digital games on the activation of aggression-related concepts.&nbsp;<em>Journal of Media Psychology, 21<\/em>(4),&nbsp;<em>151 \u2013 161.<\/em><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Glock, S., &amp; Kneer, J. (2009). Are deterrent pictures effective? The impact of warning labels on cognitive dissonance in smokers.&nbsp;<em>Applied Psychology: Health and well-being, 1<\/em>(3),&nbsp;<em>356 \u2013 373.<\/em><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., &amp; Glock, S. (2008). Werden Raucher von Warnhinweisen auf Zigarettenschachteln beeinflusst? Eine sozialpsychologische Perspektive [Do warning labels on cigarette packet impact smokers? A social-psychological perspective].&nbsp;<em>Zeitschrift f\u00fcr Sozialmanagement, 6,&nbsp;<\/em>99 &#8211; 108<em>.<\/em><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Krolak-Schwerdt, S., Wintermantel, M., Junker, N., &amp; Kneer, J. (2008). Reading about persons: The effects of conjunctions on the mental representation of person descriptions.&nbsp;<em>Swiss Journal of Psychology, 67<\/em>(1), 5-18<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Krolak-Schwerdt, S., &amp; Kneer, J. (2006). Reading time and eye movement methods to study the processing of social information.&nbsp;<em>Zeitschrift f\u00fcr Sozialpsychologie, 37<\/em>(3), 141 \u2013 150.<\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Kneer, J., Ernst, A., Eisentraut, R., Nethe, M., &amp; Mauser, W. (2003). Interdisziplin\u00e4re Modellbildung und Simulation: Das Beispiel GLOWA-Danube.&nbsp;<em>Umweltpsychologie, 7<\/em>(2), 54-70.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>2025 &#8211; 2021 Kneer J., Pietschmann D., &amp; \u017berebecki B. G. (2025). Editorial: Superheroes and villains: engagement, effects, and empowerment.\u00a0Frontiers in Psychology,\u00a016, 1720266. Kneer, J., Partouns, M., Jansz, J., &amp; De La Hera, T. (2025, in print).&nbsp;&#8220;I know phishing \u2013 it is catfishing!?&#8221; Playing serious games for digital literacy and the role of enjoyment, achievement [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-16","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/juliakneer.com\/index.php?rest_route=\/wp\/v2\/pages\/16","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/juliakneer.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/juliakneer.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/juliakneer.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/juliakneer.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16"}],"version-history":[{"count":3,"href":"https:\/\/juliakneer.com\/index.php?rest_route=\/wp\/v2\/pages\/16\/revisions"}],"predecessor-version":[{"id":44,"href":"https:\/\/juliakneer.com\/index.php?rest_route=\/wp\/v2\/pages\/16\/revisions\/44"}],"wp:attachment":[{"href":"https:\/\/juliakneer.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}