Research Interests

Digital Games
  • Implicit and explicit perception of violent digital games and players
  • Game play motivations
  • Aggression measurements
  • Generation differences
  • Modding, addiction
  • Memory effects
  • Recovery effects
  • Health games
  • Persuasive games
  • Educational games
Social Media
  • Assessing usage
  • Influence on self-esteem
  • Addiction
  • Loneliness
  • Jealousy
  • Fear of missing out
  • Online/mobile dating
  • Influences on the self
  • Usage for education
TV / Movies
  • Streaming
  • Procrastination
  • Influence of justified violence
  • Self-objectification
  • Terror management theory
  • Commercials
  • Casting shows
  • Social comparisons
  • Mood regulation
  • Music and interpretation
  • Edutainment
Health Communication
  • Smokers and cognitive dissonance
  • Warning labels
  • Digital game addiction
  • Mobile addiction
  • Social media additciton
Music Reception
  • Heavy Metal against existential anguish
  • Prejudice against Heavy Metal
  • The effects of consonant and dissonant soundtracks
Social Psychology
  • Impression formation
  • Causal relationships between person attributes
  • Stereotypes
  • Implicit judgements about persons
  • Religion
  • Self-esteem
  • Forensic psychologists
  • Prisoners
  • Stereotypes in education