Digital Games |
- Implicit and explicit perception of violent digital games and players
- Game play motivations
- Aggression measurements
- Generation differences
- Modding, addiction
- Memory effects
- Recovery effects
- Health games
- Persuasive games
- Educational games
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Social Media |
- Assessing usage
- Influence on self-esteem
- Addiction
- Loneliness
- Jealousy
- Fear of missing out
- Online/mobile dating
- Influences on the self
- Usage for education
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TV / Movies |
- Streaming
- Procrastination
- Influence of justified violence
- Self-objectification
- Terror management theory
- Commercials
- Casting shows
- Social comparisons
- Mood regulation
- Music and interpretation
- Edutainment
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Health Communication |
- Smokers and cognitive dissonance
- Warning labels
- Digital game addiction
- Mobile addiction
- Social media additciton
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Music Reception |
- Heavy Metal against existential anguish
- Prejudice against Heavy Metal
- The effects of consonant and dissonant soundtracks
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Social Psychology |
- Impression formation
- Causal relationships between person attributes
- Stereotypes
- Implicit judgements about persons
- Religion
- Self-esteem
- Forensic psychologists
- Prisoners
- Stereotypes in education
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