Bachelor Theses |
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2017 |
Krijgsman, J. (2017). From The Clone Wars To A Digital Clone:Analayzing the audience perception of the artificial Governor Tarkin in Rogue One: A Star Wars story. |
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Mersel, J. M. (2017). Gaming for a good mood How frustration influences stress levels considering video games. |
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Schröder, N. (2017). Characters as Friends:Exploring Influences of Media Interactivity on Parasocial Relationships. |
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Shirvariandya, E. (2017). The impact of social media characters on online self-disclosureA study of user’s online behaviors through Instagram. |
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Sieber, K. (2017). Schadenfreude: The Cure for Sadness. Repairing moods through reality TV. |
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Determan, J. (2017). The purpose of the SMI: How social media influencers are perceived and used differently by Twitter users. |
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Foe A Man, S. (2017). Attempting to diminish prejudice with new female stereotypes. |
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Franken, S. (2017). What is the effect of gender on the play motives, passion and addiction of MMORPG players? |
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Hussainali, K. (2017). Small cues making lasting impressions. An experimental study on the persuasiveness of end-cards on Youtube. |
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Khanagyhan, L. (2017). You are not missing out! Quantitative analysis of fear of missing out in connection with experiencing and constructing hyperreality and one’s negative state of mind |
2016 |
Boekhold, J. (2016). The truth behind the cameras: placing white privilege in the spotlight. A content analysis on the notion of white privilege in the American movie industry. |
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De Kwaastienet, Y. (2016). Procrastinating recovery away. An online experiment researching the effect of procrastination on media induced recovery. |
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Rodriguez, K. I. (2016). Believe in your #SELFie: Quantitative analysis of “selfie posting behavior” on Facebook in relation to the Big 5 personality characterisitcs, narcissism, self-esteem, loneliness, self-determination theory (intrinsic vs. extrinsic motivations), facebook usage, age and gender |
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Vernon, R. (2016). Where have you been? The effects FOMO has on social connectedness, mobile phone usage, obsessive and harmonious passion and negative emotional state among millennials. |
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Gerova, V. (2016). The effect of reality TV on mood: How do low and high-quality reality TV shows affect peoples’ moods? |
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Dimova, E. (2016). Fast Dating: Content analysis on the psychology of a Tinder user. |
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Widjaya, R. (2016). When we root for murderers: Factors that contribute to the viewers’ perception of their favorite character as a hero or antihero. |
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Velichkov, D. (2016). The Intolerant Dutch: Edutainment on Attitude Change Towards BDSM; the Case of Bulgaria vs The Netherlands |
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De Fretes, E. (2016). Cold-hearted or still empathic: Are pubic service advertisements still able to engage their audience? |
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Gutschke, M. (2016). Sitcoms revised. The effects of sexist humour in the media on the audience’s attitudes. |
2015 |
Annard, R. (2015). Fear of missing out, facebook, passion and personality. |
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Bieleman, Y. (2015). It’s all fine and dandy. An analysis into the effects of emplying nontraditional male gender roles in advertising. |
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De Jong Beekhuijsen, M. (2015). Studying media enjoyment: Does the medium make the message? |
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Mezadargeh, N. (2015). Iranian People on Dutch Television: A quantitative study on the possible impacts of the Dutch documentary “Our Man in Tehran” on the stereotype perception about Iran and Iranian people. |
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Oltmanns, M.-A. (2015). Online dating and percpetions on romantic relationships. |
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Raksanugraha, R. S. (2015). It’s Youtaite with a You: The dissemination and re-appropriation of cultural values in global prosumer fandoms. |
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Uhlenbeck, C. (2015). Is stereotyping fun? The influence of the portrayal of the “dumb Blonde” and the “Ugly Awkward Scientist” on mood. |
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Wezenberg, L. (2015). Jelousy with romantic relationships affected by the online social networking service: Facebook. |
2014 |
Akins, O. (2014). Smartphone Overuse and the Perception of Smartphone Overuse. |
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Alkamade, R. (2014). Girls just want to be Girls. A Quantitative Study on the Identification Process of Women on the Television Show Girls. |
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Bakana, T. (2014). To Post or not to Post. A Quantitative Study on the Influence of Facebook Posts on Person Perception. |
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Bouzza, S. (2014). Narcissism 2.0. A Quantitative Study on the Relationship between Narcissism and Facebook Usage. |
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Hloubinová, M. (2014). Don’t swipe me away! Quantitative analysis of active and passive usage of dating applications in connection with Big 5 personality traits and self-perception. |
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Kuppenveld, v. S. (2014). Dragons don’t objectify! The Effects of Weak and Strong Depictions of Women in TV Shows on the Objectification of Women and Self-Objectification. |
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Spiekermann-Roberts, C. C. (2014). Shooting the Anger Away: Analysing the Cathartic Motivations for Violent Video Game Play. |
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Spoon, J. (2014). LinkedIn: Uses and Gratifications of Students and Young Professionals. |
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Wang, L. (2014). Disgust Eliciting Visual Framing of Animal Experimentation and its Effects on Attitude. |
2013 |
Bouvier, S. (2013). Nation Branding as an element of digital public diplomacy: The case of Qatar. |
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Chan, D. (2013). Online gambling and youth: A quantitative study on the influence of betting bonus advertisements on the gambling perception of youngsters. |
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Comba, S. (2013). Personalized Facebook Advertising: Trust and attitude as predictors of online buying intention and buying behavior of consumers. |
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Cornelissen, M. (2013). Cross-cultural research: The use of humor in television advertising in the Netherlands and the USA. |
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Dooms, J. (2013). With or Without a Condom? The case of ad awareness in South Africa and the Netherlands. |
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Kalan, Y. (2013). Personalized advertising: perfect discrimination? A qualitative study of the perception of personalized on- and offline advertisements of younger and older adults. |
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Meyer, G. (2013). Is annoying effective? A quantitative study on the effects of annoying TV advertisements on consumers’ minds. |
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Tsjardiwal, L. (2013). Personalized online-advertising: Attitude and affect as predictors of online buying intention and past buying behavior. |
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Van der Waarde, B. (2013). Avoidance of personalized advertisement: The role of attitude and affect. |
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Van Leest, M. (2013). Personalized advertising: perfect discrimination? A qualitative study of the perception of personalized on- and offline advertisements of younger and older adults. |
2012 |
Derenne, T. Leidenschaft oder Sucht (2012). Trennung von ungesundem versus gesundem Spielverhalten [Passion or addiction: Discrimination between unhealthy and healthy playing behaviour]. |
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Gerstenberger, K. (2012). Stereotype thread oder soziale Vergleichsprozesse? Der Einfluss von Casting Shows auf die kognitive Leistungsfähigkeit [Stereotype thread or social comparison? The impact of casting shows on cognitive performance]. |
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Herwick, S . (2012). And justice for all…? Implizite Vorurteile vs. implizite Nutzungsmotive bezüglich Heavy Metal Musik [And justice for all…? Implicit prejudice vs. implicit gratifications concerning heavy metal music]. |
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Kocher, V. (2012). Persönlichkeitseigenschaften, soziales Umfeld oder Spielmotive: qualitative Befragungen von Experten zum Thema Computerspielsucht [Traits, environment, or game play motivation: Qualitative interviews of experts concerning digital game play addiction]. |
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Matthes, I. (2012). Frauen in Führungspositionen – Geschlechtsstereotype im Managementkontext [Women in leadership positions – gender stereptypes and management context]. |
2011 |
Brantzen, C. (2011). Paranoid?! Vorurteile gegenüber Heavy Metal Musik [Paranoid?! Prejudice against heavy metal music]. |
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Heldmann, N. (2011). Von Pac Man zu World of Warcraft – Nutzungsmotive von Computerspieler/innen im Generationsvergleich [From Pac Man to World of Warcraft – differences in game play motivation among younger and older digital game players]. |
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Wingender, L. (2011). Berufliche Risikofaktoren für Work-Family Conflict bei hoch qualifizierten Frauen [Working related risk factors of work-family conflicts among high qualified women]. |